

This applies to any lord you choose (in the same menu). Useful if you want to specify a Lord to be damaged only "x"%. You can set who this applies to in the same screen. There are no enemy soldiers or civilians left on the map, however, it also only triggers when all of the invasions have been used up.Īll of your troops (not including The Lord) have died in your army, not including any Allies you have.Ī certain amount of player "x"'s troops die. You would have to annihilate all enemy soldiers on the map (from all enemies) for this to trigger. There are no enemy soldiers present on the map, even when there could be invasions still to come. You would have to annihilate all enemy on the map (from all enemies) for this to trigger. There is no enemy (including enemy civilians) present on the map, even when there could be invasions still to come.

If you have more than one Win Condition for a mission, then you must hold this as a minimum population until all you other objectives have been completed as well. You can also select the enemy you want to acquire these goods in the same screen. Again, you can select the enemy you want to acquire these goods in the same screen.Īn enemy acquires a certain amount of Honour. You can select the enemy you want to acquire these goods in the same screen.Īn enemy acquires a certain amount of Gold. Again, they can acquire several goods and they can be any game resource. Only applicable if you haven't disabled Criminal Production.Īn enemy acquires a certain amount of goods. Only applicable if you haven't disabled Rat Production. No rats are currently in any of your Estates. Only applicable if you haven't disabled Gong Production You must place an Invasion Marker next to the Granary. No food is in a granary at Invasion Marker "x". Triggers when a certain amount of Gold has been acquired by the player.Ī certain amount of Honour has been acquired by the player. This can be any type of game resource and you can set it for multiple resources. The player acquires a certain amount of goods. Sets an action to always, so it will start from the beginning of the game but only trigger once. I will show you all of the Triggers below. For example, your lord dying would trigger the action of you losing the game. A trigger will set off an action, and the action is the thing that happens. You can remove or change this trigger by clicking the trigger and then the appropriate button above. This is the trigger for you losing (by default). You will see one default event added, which is shown below. This is actually a very easy editor when you get used to it, and MUCH easier than the Empires Dawn of The Modern World one! You will now find yourself at this screen below.

Select the mission you want be left clicking, then click the "Edit Mission" button. If you don't select a mission, by default the mission on the top will be what you edit/remove. You can add or remove missions by clicking the appropriate button below the mission box. By default, one mission is added to the list of missions. However, the only difference between these two is that with Free Build you can set starting goods for the player in that space instead. You will also get this message if your Scenario Type is Free Build. Make sure that the scenario type is not Kingmaker as you will get the message "No missions available in Kingmaker mode".
#Stronghold warlords free build invasion full
Below is the full list of triggers and events from Stronghold 2 which are present in the editor.įirstly, you should go to the main editor menu shown below. The editor of Stronghold 2 has many features about it that help to create a map easily.
